A cross-platform BIM collaboration layer visualizes federated 3D models, linked 2D drawings and issue tracking across devices.
Global, August 13, 2025
Revizto has rolled out a Unity-built, cross-platform BIM collaboration layer designed to federate very large models and centralize coordination and issue management. The cloud-enabled platform fuses 2D drawings into 3D model views so markups remain spatially linked, supports real-time clash detection and issue tracking, and handles point clouds and lightweight mesh workflows. Native desktop and mobile apps plus a web-based issue tracker enable offline and browser access. Optimization reduces polygon and texture weight to keep giga-models interactive, while plugins and imports preserve interoperability with common AEC authoring tools.
A cloud-enabled application designed for building information modeling coordination and issue management is being used across large construction and infrastructure programs. The platform, built on the Unity game engine, aims to let teams view and work with drawings and models together in one place while handling very large datasets from many authoring tools.
The core offering is a cloud-based BIM coordination, collaboration, and issue manager that fuses 2D drawings into 3D model views, supports real-time coordination and clash detection, and can federate what the company calls giga-models for major projects. Native desktop and mobile apps are available, and a web issue tracker works in any modern browser.
At its center is a viewer that links 2D and 3D so markups and stamps sit in model space and stay positioned across section, plan and 3D views. Users can create issues, attach metadata like tags and assignees, and route work into reports and dashboards. The issue manager and search engine let teams find and filter issues and generate printable PDFs and scheduled outputs.
The application runs on a customized layer of Unity technology but uses only a small portion of the engine. Engineering teams have added roughly seven million lines of code on top of that base. That approach delivers a cross-platform runtime so the same project can be used on Mac, Windows, iOS and Android devices and in web browsers. Desktop and tablet apps keep core workflows available offline and in the field, while the web issue tracker offers browser access across Mac, Windows and Linux.
The platform is built to accept large federated models from many CAD kernels and authoring tools. The company reports having consumed more than 280 terabytes of project data and says its optimization techniques reduce polygon counts and texture weight to keep big models interactive. Point cloud handling is part of the recent updates, with options to use mesh formats such as OBJ to shrink storage size and retain coordinates for accurate alignment. Converting raw point cloud files into lighter mesh formats requires third-party tools.
The product is open in orientation and supports direct imports and plugins for a wide range of authoring platforms. It connects to widely used modeling and CAD formats as well as mesh and OBJ file inputs. The goal is not to replace authoring tools but to act as a federated coordination layer that can accept models from many sources and preserve location and model intelligence for downstream collaboration.
The vendor frames the product as a collaboration and coordination tool, not an authoring package or a Common Data Environment. It offers different licensing models: project-based or unlimited user licenses for general contractors and large owners, and model-based or discounted packages for architects and engineers. Field staff and non-technical users are a key audience, so the interface is kept simple to promote wide adoption.
Reported user distribution spans the Americas, Europe & Middle East, and APAC. Roughly six in ten core customers are general contractors, with the remainder a mix of owners, engineers, architects, facility managers and specialists. The platform is used on large infrastructure projects, airport facility management tasks, and multi-disciplinary building programs.
The founder and chief executive started the venture after working on 3D mapping and gaming technology. The company says gaming-style navigation and lightweight rendering make large model review intuitive for a broad range of users. Management emphasizes openness and cross-platform delivery as central to global adoption and stresses that standards and interoperability still need work in many markets.
The platform is designed for coordination rather than deep model checking or model authoring. Some heavy transformations, such as converting raw point clouds into lighter mesh files, require external tools. The product also depends on integrations to consume data from other vendors’ authoring tools.
Product teams gather feedback via user groups and messaging channels to shape the roadmap. Roadmap items include enhanced AR workflows for tablets and continued work to optimize model size and interactivity for field teams.
No. Core functionality is available in native desktop and mobile apps while a web-based issue tracker offers browser access. The product is cloud-enabled but not cloud-first.
Yes. The system uses polygon and texture optimization to handle large federated models and reports handling hundreds of terabytes of project data in aggregate.
No. It is positioned as a coordination and collaboration layer that federates models from many authoring platforms rather than a tool for creating models.
Point cloud support has been added. Mesh formats like OBJ can make storage much smaller and retain coordinates for alignment, though conversion from raw scans may require external tools.
Native apps run on Mac and Windows desktops and on iOS and Android devices. A web issue tracker runs in modern browsers across operating systems. VR headsets are supported and AR on tablets is planned.
Feature | What it does |
---|---|
2D/3D fusion | Aligns 2D drawings with 3D models so markups remain spatially consistent across views. |
Issue manager | Tracks issues, assignments, tags, and produces reports and dashboards across projects. |
Cross-platform delivery | Runs on Mac, Windows, iOS, Android, web browsers, and supports VR; AR for tablets is planned. |
Large model handling | Optimization techniques reduce polygon and texture load to keep big federated models interactive. |
Interoperability | Plugins and imports accept models and data from many common AEC authoring platforms and mesh files. |
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